At the time of writing, it looks like the majority of the Fringe faithful enjoyed the animated elements that were a large feature of “Lysergic Acid Diethylamide”.
But how was this process brought to life?
Effects house Zoic Studios are the designers behind the curtain. Head past the jump to learn how they used a mixture of techniques to Fringetoon Olivia’s mind.
Andrew Orloff, the studio’s creative director, labeled the project as “an incredible undertaking, from the amazing writers at Fringe to the animation production that is both steeped in tradition and groundbreaking.” He also went as far as to call it “one of the most intensive and rewarding we have worked on in Zoic’s history.”
Here’s more from Zoic on the process of realizing the animation:
Inspired by graphic novels, Max Fleischer and Hanna-Barbera classics, Zoic began the process with extensive character designs for each of the actors who would appear in the animated dream-state. Storyboards were drawn for every scene in the show and were cut together with footage from stunt coordinator fight scene choreography and live-action performances to retain the integrity of the actor performances and ensure that that these unique character personalities translate on screen.
Using a unique blend of 3-D and hand-drawn bush strokes, Zoic created animated characters that strike a balance between stylized and authentic, allowing the subtleties of the actors’ emotions and mannerisms to shine through. The materials and footage from various formats were extensively tracked in Zoic’s project-management pipeline, to effectively organize plates, actor and voiceover performances and feed shot and version notes to the artists from the supervisors and client.
In addition to the character animation, the Zoic team recreated some Fringe sets and designed and animated new environments key to the narrative. These environments, often hand-painted backgrounds projected onto 3-D plates, have incredible depth of field and subtle hand-held float, providing an immersive experience for the viewer.